{"author_name":"Morgawr","cat":"LD #23","comments":[],"epoch":1335020280,"likes":0,"metadata":{"p_key":"57726","p_author":"Morgawr","p_authorkey":"8711","p_urlkey":"93475","p_title":"Morgawr \u2013 Point\u2019n\u2019click \u2013 Update #3","p_cat":"LD #23","p_event":"LD23","p_time":"1335020280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8711","us_name":"Morgawr","us_username":"morgawr","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Previous entry: <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/morgawr-point-n-click-update-2\/\">http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/morgawr-point-n-click-update-2\/<\/a><\/p>\n <p>And here I am&#8230; I was able to implement all the features I needed in my engine, I&#8217;m quite happy about it. Obviously the code is a mess and it&#8217;s a huge clusterfuck, however it works and I can&#8217;t really nitpick about code design and practices. It will have to do.<\/p>\n <p>I spent the last hour fixing minor bugs and glitches (I know I should be working on CONTENT instead of polishing the code, but I&#8217;m a programmer at heart, it just bothers me that my code doesn&#8217;t run like I want it to). So far I ironed out all the bugs except one, a very annoying bug that prevents the inventory\/dialogue windows to popup for whatever arcane and mystical reason. It happens at the beginning of the game, sometimes&#8230; I will have to fix it before release, but so far it can stay.<\/p>\n <p>I successfully implemented the item combination and chaining of events using Lua structures, it&#8217;s really amazing. I hadn&#8217;t even finished half of the engine code and yet the Lua engine behind it was able to move me forward one room (which promptly crashed cause the room didn&#8217;t exist yet). This is exactly what I wanted to achieve, so far I shouldn&#8217;t be worry about the code itself any longer (except for polishing and bugs) and I can focus on content creation.<\/p>\n <p>I was also able to record two songs in the soundtrack.. the intro song and the ambient song (during the game). They aren&#8217;t amazing because this old ass computer (from 2003) has a very bad integrated audio card and 2GB of RAM doesn&#8217;t cut it anymore. However they are something. You can be the judge!<\/p>\n <p>Intro song: <a href=\"http:\/\/dl.dropbox.com\/u\/24348553\/LD\/Intro.mp3\">http:\/\/dl.dropbox.com\/u\/24348553\/LD\/Intro.mp3<\/a><\/p>\n <p>Ambient song: <a href=\"http:\/\/dl.dropbox.com\/u\/24348553\/LD\/Inside.mp3\">http:\/\/dl.dropbox.com\/u\/24348553\/LD\/Inside.mp3<\/a><\/p>\n <p>Screenshot: <a href=\"http:\/\/i.imgur.com\/qZVah.png\">http:\/\/i.imgur.com\/qZVah.png<\/a> (not much has changed, there are just two keys, which you combine to open the door, and there&#8217;s an introductory dialog message)<\/p>\n <p>Cheers!<\/p>","time":"April 21st, 2012 9:58 am","title":"Morgawr \u2013 Point\u2019n\u2019click \u2013 Update #3"}