17 Hours of Non-Progress
At least, from the outside. I have just over six hours to go before the submission deadline, and all I have is a moving, animated player in a level. Still, it’s not too bad – The only things I need to implement to call this a ‘game’ are jumping and level collisions, then maybe toss in some randomly-positioned collectables and a scoreboard. Certainly not the grand platformer I thought I would make, but it’ll do.
Nearly all the time I’ve spent in this competition is coding the engine… and I regret not doing it before the event started. Someone using Game Maker could do in 10 minutes what it’s taken me 17 hours to do, but I don’t care. If I’m after something to show off as a portfolio piece, then a half-decent engine will look better than a quick design in an existing one (I am a coder, after all). In the past few hours I’ve coded a full input, event and entity system, and I can use this for my next project.
Despite how much I suck, I promise I’ll get you guys something to play. With so many submissions already, I don’t want to be a failure.
