[raw]LD35LD #35
05. May 2016 · 19:27 UTC · 20 days after compo start by BitDare · 0
I’d like to know how to enhance the overall mood if there are any ideas
Comments
PaulJs
05. May 2016 · 21:26 UTC
Mood come mostly with unique graphics and musics. A good mood is when we see a picture of a game and we can tell “Yeah it’s obvious, it’s from The Binding of Isaac” or “Oh look, Don’t Starve !”. You can also choose an idea, a feeling or an ambiance and make your game around it. You need to ask you : What i want the players feels ?! “Madness and the the seventieth spirit ?! Let’s make Hotline Miami” “A classic day at work : The Stanley Parable is perfect for that” !
You need to know exactly how the players have to receive the game. For your game especially it can be an epic quest or a marvellous adventure with wisps and dragons like Trine can do ! So maybe you need more variety in your colors and memorables monsters.
And for finishing, the mood can also be created by the narration.
You need to know exactly how the players have to receive the game. For your game especially it can be an epic quest or a marvellous adventure with wisps and dragons like Trine can do ! So maybe you need more variety in your colors and memorables monsters.
And for finishing, the mood can also be created by the narration.