Progress on my voxel engine (Post Ludum Dare)…

So I have been busy adding new features and playing around with voxels, in the aftermath since my Ludum Dare game, when I initially created the voxel engine for my entry.
(My Ludum Dare 23 Entry)

I have just added support for dynamically loading and unloading chunks and also a simple fog renderer so that load popping in the distance is somewhat hidden from the player. Started using noise functionality to generate a nice flowing landscape but I need to play around with noise a bit more and get used to terrain generation before I make anything look good. (Mountains & caves! :P)

I am thinking of doing a series on creating a voxel engine and maybe posting a step by step guide/tutorial about voxel techniques to the LD site so that others might be interested in also playing around with voxels and cube worlds. :)

Tags: alwaysgeeky, cubes, gamedev, indie, minecraft, progress, SuccessStory, tips, vlog, voxel engine, voxels, youtube

Comments

10. May 2012 · 03:20 UTC
I hope you go ahead with your tutorial idea!
10. May 2012 · 20:42 UTC
I’m also definitely interested as well, and I’m sure we are not the only two ! Please go for it !
11. May 2012 · 18:59 UTC
Yeah that sounds good to me