{"author_name":"AlwaysGeeky","cat":"LD #23","comments":[{"author_name":"","time":"May 9, 2012 10:20 pm","epoch":1336620000,"text":"I hope you go ahead with your tutorial idea!","spam":"N"},{"author_name":"","time":"May 10, 2012 3:42 pm","epoch":1336682520,"text":"I&#8217;m also definitely interested as well, and I&#8217;m sure we are not the only two ! Please go for it !","spam":"N"},{"author_name":"","time":"May 11, 2012 1:59 pm","epoch":1336762740,"text":"Yeah that sounds good to me","spam":"N"}],"epoch":1336612920,"likes":8,"metadata":{"p_key":"55815","p_author":"AlwaysGeeky","p_authorkey":"11531","p_urlkey":"91533","p_title":"Progress on my voxel engine (Post Ludum Dare)\u2026","p_cat":"LD #23","p_event":"LD23","p_time":"1336612920","p_likes":"8","p_comments":"3","p_status":"UPD5","us_key":"11531","us_name":"AlwaysGeeky","us_username":"alwaysgeeky","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>So I have been busy adding new features and playing around with voxels, in the aftermath since my Ludum Dare game, when I initially created the voxel engine for my entry.<br \/>\n (<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=11531\" title=\"Entry\">My Ludum Dare 23 Entry<\/a>)<\/p>\n <p>I have just added support for dynamically loading and unloading chunks and also a simple fog renderer so that load popping in the distance is somewhat hidden from the player. Started using noise functionality to generate a nice flowing landscape but I need to play around with noise a bit more and get used to terrain generation before I make anything look good. (Mountains &amp; caves! :P)<\/p>\n <p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/eafd88NEuXA?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>I am thinking of doing a series on creating a voxel engine and maybe posting a step by step guide\/tutorial about voxel techniques to the LD site so that others might be interested in also playing around with voxels and cube worlds. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/alwaysgeeky\/\" rel=\"tag\">alwaysgeeky<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cubes\/\" rel=\"tag\">cubes<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamedev\/\" rel=\"tag\">gamedev<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/indie\/\" rel=\"tag\">indie<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minecraft\/\" rel=\"tag\">minecraft<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/successstory\/\" rel=\"tag\">SuccessStory<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tips\/\" rel=\"tag\">tips<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/vlog\/\" rel=\"tag\">vlog<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/voxel-engine\/\" rel=\"tag\">voxel engine<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/voxels\/\" rel=\"tag\">voxels<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/youtube\/\" rel=\"tag\">youtube<\/a><\/p>","time":"May 9th, 2012 8:22 pm","title":"Progress on my voxel engine (Post Ludum Dare)\u2026"}