ARE YOU READY FOR SOME 4TH GEN CONSOLE DEVELOPMENT
IN 68000 ASSEMBLER FOR THE SUCCESSOR TO THE SEGA MASTER SYSTEM
WHY YES I THINK YOU ARE

I’ll be using this lovely base code hacked together from a not-quite-a-game-yet.
To build, use: asmx -e -w -C68000 -b0 -o gm-baseld24.bin main.asm
I think I’ll have a build script at least by the end of this. Quite possibly a Makefile, too.
So anyhow, the usual crap:
- Language: Sweet, sweet 68000 assembly. Would be even better if it weren’t backwards, and arranged primarily to make you shoot yourself in the foot. But 8 data + 8 address registers and a near orthographic instruction set is quite delicious OH YES
- Compiler: None. Compilers are for pussies. We use an…
- Engine: OF COURSE NOT, we use an…
- Assembler: asmx – because there aren’t any good 68k assemblers yet >:( (just ask Charles MacDonald)
- Graphics: GIMP. Duh. (It’s nicer than using text files with lines and lines of db / dc.b %00000000 statements)
- Sound: DefleMask, mostly because it’s the only damn thing that works on Linux which does OPN2. It’s not too shabby actually… except for the fact that PgUp/PgDn do nothing >:( FIX IT DELEK
- Text editor: Kate, which is KDE’s offering.
- Emulator (considering I lack the real hardware): Mednafen. Probably going to test it in Kega Fusion some time as that’s probably more accurate, but Mednafen has Charles MacDonald’s Genesis Plus core… I think.
Considering that 100% of all Sega Master System games from LD22 ran on raptor85’s computer (read: there was exactly one), I think we’re onto a compatibility winner here.
P.S. By the way, here’s a working link for Autotracker-BU.
P.P.S. I am, of course, talking about the Sega Mega Drive. Just in case you didn’t notice.
I’m excited to see your entry.