Symblyx — Post-Mortem
24 hours left! Still time to try out my compo entry, Symblyx:
The Good:
- MUSIC! I think this is probably some of my best non-dynamic music I’ve written for LD.
- The sliding of the rows was something I wanted to get used to doing, since I may need it for future mobile games. I’m pleased that I managed to get it to work (semi-)flawlessly.
- Graphics: They were simple, but they worked. I also managed to get the still-unnamed character on the side of the board animated pretty well, all things considered. I also like how the bubbles in the background and the random shapes flashing in the corners looked.
The Bad:
- There’s a bug in the sliding code that causes some problems for people. I think I know what’s causing it, but unfortunately I also know that I’d have to completely change the way I did the slide for it to work. At least most people don’t seem to be having the problem (it’s triggered by low framerates).
- I wasn’t very clear in the instructions, but you can slide rows and columns by clicking and dragging. I thought it was intuitive, but in retrospect, it would really only be intuitive on a mobile platform with a touchscreen. On the computer, I guess there were better ways I could have implemented the sliding.
- If I had thought of a way I could have made the music dynamic, I would have done it. I tend to write dynamic music a lot, so this was a change for me to write a simple loop instead. As I mentioned above, I still really like it; I just felt it could have been even better if there were a dynamic element to it.
- I spent 27 hours in all on it, and even though there were bugs, I just kind of stopped after that. There were plenty more things I could have done to spice it up a little bit, such as more animations for the character, more sound effects for clearing shapes, etc.
Anyway, thanks to everyone who played it!
