AutoHotkey + Ludum Dare
This is our first Ludum Dare, so we’re going to start off easy with the Jam event.
Look! Tools!
Programming Language: AutoHotkey (not everyone’s first choice of game programming language, but it works and I like it)
Physics Engine: Parasol2D (mass aggregate physics engine with currently broken rigid bodies)
Graphics: Canvas-AHK (high level graphics library), GIMP
Sound: pdsounds.org (public domain!)
I’ll probably clean up Parasol2D and Canvas-AHK sometime and release them. Oh well, no time to do that now.
You can find the code and any updates at the GitHub repository.
Comments
24. Aug 2012 · 15:54 UTC
I would never have considered using something like AutoHotkey. Looking forward to seeing the result!