AutoHotkey + Ludum Dare

This is our first Ludum Dare, so we’re going to start off easy with the Jam event.

Look! Tools!

Programming Language: AutoHotkey (not everyone’s first choice of game programming language, but it works and I like it)

Physics Engine: Parasol2D (mass aggregate physics engine with currently broken rigid bodies)

Graphics: Canvas-AHK (high level graphics library), GIMP

Sound: pdsounds.org (public domain!)

I’ll probably clean up Parasol2D and Canvas-AHK sometime and release them. Oh well, no time to do that now.

You can find the code and any updates at the GitHub repository.

Comments

24. Aug 2012 · 15:54 UTC
I would never have considered using something like AutoHotkey. Looking forward to seeing the result!