{"author_name":"Uberi","cat":"LD #24","comments":[{"author_name":"","time":"August 24, 2012 10:54 am","epoch":1345823640,"text":"I would never have considered using something like AutoHotkey. Looking forward to seeing the result!","spam":"N"}],"epoch":1345822140,"likes":0,"metadata":{"p_key":"54541","p_author":"Uberi","p_authorkey":"14126","p_urlkey":"90247","p_title":"AutoHotkey + Ludum Dare","p_cat":"LD #24","p_event":"LD24","p_time":"1345822140","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"14126","us_name":"Uberi","us_username":"uberi","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>This is our first Ludum Dare, so we&#8217;re going to start off easy with the Jam event.<\/p>\n <p>Look! Tools!<\/p>\n <p><strong>Programming Language:<\/strong> <a title=\"AutoHotkey Home\" href=\"http:\/\/www.autohotkey.com\/\">AutoHotkey<\/a>\u00a0(not everyone&#8217;s first choice of game programming language, but it works and I like it)<\/p>\n <p><strong>Physics Engine:\u00a0<\/strong><a title=\"Parasol2D\" href=\"https:\/\/github.com\/Uberi\/Ludum-Dare-24\/tree\/master\/Parasol\">Parasol2D<\/a>\u00a0(mass aggregate physics engine with currently broken rigid bodies)<\/p>\n <p><strong>Graphics:<\/strong>\u00a0<a title=\"Canvas-AHK\" href=\"https:\/\/github.com\/Uberi\/Canvas-AHK\">Canvas-AHK<\/a>\u00a0(high level graphics library), GIMP<\/p>\n <p><strong>Sound:<\/strong> <a href=\"http:\/\/www.pdsounds.org\/catalog\">pdsounds.org<\/a>\u00a0(public domain!)<\/p>\n <p>I&#8217;ll probably clean up Parasol2D and Canvas-AHK sometime and release them. Oh well, no time to do that now.<\/p>\n <p>You can find the code and any updates at the <a title=\"Ludum Dare 24 Repository\" href=\"https:\/\/github.com\/Uberi\/Ludum-Dare-24\">GitHub repository<\/a>.<\/p>","time":"August 24th, 2012 10:29 am","title":"AutoHotkey + Ludum Dare"}