Devlog #3

Last break for today, still not much to show for it, on account of graphical design being so awkward to me. At the same time, I’ve got a very simple first introductory level almost done. Decorations and dialogue boxes I’ll be working on now.

I should mention at this point that I’ve already had a tough decision to make, when I noticed that my game was using almost 1GB of RAM. The reason for this was the way I’m loading the map into the memory, and storing every pixel as a different element in a huge list. This is obviously not very efficient, and not what I would’ve chosen for a proper game. At the same time, I’m not rewriting everything. I cut the maps in half, and it’s now using around 400MB of RAM, up to 500 during a level transition. That should be fine.

I also attempted recording my guitar for use as background music, but that didn’t really work out. My desktop mic catches too much noise, and not even Audacity can properly filter it out. I’ll give it another try tomorrow.

I’ve also got a tiny problem, in that my game currently plays exactly like one of those ‘artistic’ games, in that right now you only need to hold the right arrow key. Need to fix this for following levels. In the meantime, have a photo that hopefully won’t represent much of the actual game.