I’m in
My previous Ludum Dare was more than one year ago to create a NES game in assembly in 48 hours… a joyful and colorful adventure as you can see below!
This time I will use a more traditional development environment to build a desktop game:
- libGDX for java development
- Bxfr for procedural generation of sound effects
- cgMusic for procedural generation of musics
- Paint.NET for 2D graphic
- Blender for 3D graphic
Very excited of course!
Comments
Crown Games
21. Aug 2016 · 00:32 UTC
That’s a neat looking game 
