I’m in

My previous Ludum Dare was more than one year ago to create a NES game in assembly in 48 hours… a joyful and colorful adventure as you can see below!

Entry link

This time I will use a more traditional development environment to build a desktop game:

  • libGDX for java development
  • Bxfr for procedural generation of sound effects
  • cgMusic for procedural generation of musics
  • Paint.NET for 2D graphic
  • Blender for 3D graphic

Very excited of course!

Comments

Crown Games
21. Aug 2016 · 00:32 UTC
That’s a neat looking game :)