Post-Mortem Summarry
Let’s take that short.
This time the theme was the biggest challenge. If it wouldn’t be “Evolution” and if I would prepare my Engine for top-down stuff, everything would go better.
What went… “right” :
Kinda nothing. The AI was buggy, the time flew away. The only thing that went out not-so-bad was the BGM.
What went wrong :
Everything: From “Level design” over “Player and Mob graphics” up to “simple if checks”, all went wrong. Maybe it was just the lack of time because the theme was kinda a challenge itself. Map3 \ Room3 \ How you call it (I name it “lab3”) was the most messy thing: It crashed all the time because of an AI nullpointer OR dunnowhat. Also, the launcher was a mess, too. I also had to do a bugfix just after jam.
What I have learned:
– Prepare yourself. Preparing is the best thing you can do. Even just before LD, go thru EVERY single theme and get bunch of ideas for it.
– Extend. If you aren’t happy with the result, extend into the Jam. If you still aren’t happy, just continue on.
– Check everything before publishing. I had no time for that point, but the best thing to do is to check if everything works.
– Make easy level layouts and controlls. If people just don’t know what to do in one level, they may not know what to do in the other level. Misleading signs like “Rescue kittens” in a level where you CAN’T rescue kittens BUT in the level after the level in the sign… these signs should be clearified.
I hope your game went out waay better 😉 Here’s my game if you really want to play it … http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11776