{"author_name":"AngelDE98","cat":"LD #24","comments":[],"epoch":1346147220,"likes":0,"metadata":{"p_key":"51722","p_author":"AngelDE98","p_authorkey":"11776","p_urlkey":"87417","p_title":"Post-Mortem Summarry","p_cat":"LD #24","p_event":"LD24","p_time":"1346147220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11776","us_name":"AngelDE98","us_username":"angelde98","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Let&#8217;s take that short.<\/p>\n <p>This time the theme was the biggest challenge. If it wouldn&#8217;t be &#8220;Evolution&#8221; and if I would prepare my Engine for top-down stuff, everything would go better.<\/p>\n <p><strong>What went&#8230; &#8220;right&#8221; :<\/strong><\/p>\n <p>Kinda nothing. The AI was buggy, the time flew away. The only thing that went out not-so-bad was the BGM.<\/p>\n <p><strong>What went wrong :<\/strong><\/p>\n <p><strong><\/strong>Everything: From &#8220;Level design&#8221; over &#8220;Player and Mob graphics&#8221; up to &#8220;simple if checks&#8221;, all went wrong. Maybe it was just the lack of time because the theme was kinda a challenge itself. Map3 \\ Room3 \\ How you call it (I name it &#8220;lab3&#8221;) was the most messy thing: It crashed all the time because of an AI nullpointer OR dunnowhat. Also, the launcher was a mess, too. I also had to do a bugfix just after jam.<\/p>\n <p><strong>What I have learned:<\/strong><\/p>\n <p>&#8211; Prepare yourself. Preparing is the best thing you can do. Even just before LD, go thru EVERY single theme and get bunch of ideas for it.<\/p>\n <p>&#8211; Extend. If you aren&#8217;t happy with the result, extend into the Jam. If you still aren&#8217;t happy, just continue on.<\/p>\n <p>&#8211; Check everything before publishing. I had no time for that point, but the best thing to do is to check if everything works.<\/p>\n <p>&#8211; Make easy level layouts and controlls. If people just don&#8217;t know what to do in one level, they may not know what to do in the other level. Misleading signs like &#8220;Rescue kittens&#8221; in a level where you CAN&#8217;T rescue kittens BUT in the level after the level in the sign&#8230; these signs should be clearified.<\/p>\n <p>&nbsp;<\/p>\n <p>I hope your game went out waay better \ud83d\ude09 Here&#8217;s my game if you really want to play it &#8230;\u00a0http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=11776<\/p>","time":"August 28th, 2012 4:47 am","title":"Post-Mortem Summarry"}