LD25 theme voting round 2

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I notice a number of similarities from some of the choices this round vs the previous round.

Inverse World – Parallel World
Trapped – Stranded – Quarantine
Afterlife – Ghosts

I suppose there are subtle differences, but not huge ones, and I wonder whether the selection committee could do still better by consolidating similar themes and giving us a more diversity.

Afterlife: I like for the same reason as I like ghosts.
Chaos: too abstract.
Claustrophobia: suggests interesting constraints on level design and could contribute to mood.
Growth: could combine nicely with Claustrophobia.
Infection: my previous two games have been about microorganisms,  so I want something different.
Inside: could have potential, but i don’t feel inspired by it.
Parallel Worlds: I like this one more than Inverse World for some reason.
Science: too broad.
Shadows: I would like to play with a lighting system, this could be pretty cool.
Stranded: moody theme. Try to signal your rescuers? Wait around?
Surveillance: hmm, seems like it would result in a lot of slow-paced,  boring games.
Time Loop: this seems more like a mechanic than a theme, and lots of inferior Braid clones.

Tags: round 2, themes, voting

Comments

09. Dec 2012 · 20:07 UTC
The trouble with Growth is that it’s already been a theme for a past LD. It’ll probably be cut out once someone notices the mistake.
sorceress
09. Dec 2012 · 20:25 UTC
Inverse World – Parallel World

Trapped – Stranded – Quarantine

Afterlife – Ghosts
recursive frog
09. Dec 2012 · 22:13 UTC
A world parallel to another doesn’t in any way indicate that it is inverse. Similarly, Ghosts don’t necessarily indicate an afterlife-centric theme.
sorceress
10. Dec 2012 · 10:38 UTC
Trimming the list of 100 down to 48 is a bit of an experiment: Will people vote with greater care if there are less options? If the community likes this approach, and it produces a theme that people are happy with, then great!