LD25 theme voting round 2
I notice a number of similarities from some of the choices this round vs the previous round.
Inverse World – Parallel World
Trapped – Stranded – Quarantine
Afterlife – Ghosts
I suppose there are subtle differences, but not huge ones, and I wonder whether the selection committee could do still better by consolidating similar themes and giving us a more diversity.
Afterlife: I like for the same reason as I like ghosts.
Chaos: too abstract.
Claustrophobia: suggests interesting constraints on level design and could contribute to mood.
Growth: could combine nicely with Claustrophobia.
Infection: my previous two games have been about microorganisms, so I want something different.
Inside: could have potential, but i don’t feel inspired by it.
Parallel Worlds: I like this one more than Inverse World for some reason.
Science: too broad.
Shadows: I would like to play with a lighting system, this could be pretty cool.
Stranded: moody theme. Try to signal your rescuers? Wait around?
Surveillance: hmm, seems like it would result in a lot of slow-paced, boring games.
Time Loop: this seems more like a mechanic than a theme, and lots of inferior Braid clones.

Trapped – Stranded – Quarantine
Afterlife – Ghosts