{"author_name":"csanyk","cat":"LD #25","comments":[{"author_name":"","time":"December 9, 2012 3:07 pm","epoch":1355083620,"text":"The trouble with Growth is that it&#8217;s already been a theme for a past LD. It&#8217;ll probably be cut out once someone notices the mistake.","spam":"N"},{"author_name":"sorceress","time":"December 9, 2012 3:25 pm","epoch":1355084700,"text":"Inverse World \u2013 Parallel World<br \/>\n Trapped \u2013 Stranded \u2013 Quarantine<br \/>\n Afterlife \u2013 Ghosts","spam":"N"},{"author_name":"recursive frog","time":"December 9, 2012 5:13 pm","epoch":1355091180,"text":"A world parallel to another doesn&#8217;t in any way indicate that it is inverse.  Similarly, Ghosts don&#8217;t necessarily indicate an afterlife-centric theme.","spam":"N"},{"author_name":"sorceress","time":"December 10, 2012 5:38 am","epoch":1355135880,"text":"Trimming the list of 100 down to 48 is a bit of an experiment: Will people vote with greater care if there are less options? If the community likes this approach, and it produces a theme that people are happy with, then great!","spam":"N"}],"epoch":1355083200,"likes":0,"metadata":{"p_key":"50865","p_author":"csanyk","p_authorkey":"10473","p_urlkey":"86558","p_title":"LD25 theme voting round 2","p_cat":"LD #25","p_event":"LD25","p_time":"1355083200","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"10473","us_name":"csanyk","us_username":"\/author\/csanyk\/","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/wpid-Screenshot_2012-12-09-16-08-29.png\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/wpid-Screenshot_2012-12-09-16-08-29.png\" alt=\"image\" \/><\/a><\/p>\n <p>I notice a number of similarities from some of the choices this round vs the previous round.<\/p>\n <p>Inverse World &#8211; Parallel World<br \/>\n Trapped &#8211; Stranded &#8211; Quarantine<br \/>\n Afterlife &#8211; Ghosts<\/p>\n <p>I suppose there are subtle differences, but not huge ones, and I wonder whether the selection committee could do still better by consolidating similar themes and giving us a more diversity.<\/p>\n <p><strong>Afterlife<\/strong>: I like for the same reason as I like ghosts.<br \/>\n <strong>Chaos<\/strong>: too abstract.<br \/>\n <strong>Claustrophobia<\/strong>: suggests interesting constraints on level design and could contribute to mood.<br \/>\n <strong>Growth<\/strong>: could combine nicely with Claustrophobia.<br \/>\n <strong>Infection<\/strong>: my previous two games have been about microorganisms,\u00a0 so I want something different.<br \/>\n <strong>Inside<\/strong>: could have potential, but i don&#8217;t feel inspired by it.<br \/>\n <strong>Parallel Worlds<\/strong>: I like this one more than Inverse World for some reason.<br \/>\n <strong>Science<\/strong>: too broad.<br \/>\n <strong>Shadows<\/strong>: I would like to play with a lighting system, this could be pretty cool.<br \/>\n <strong>Stranded<\/strong>: moody theme. Try to signal your rescuers? Wait around?<br \/>\n <strong>Surveillance<\/strong>: hmm, seems like it would result in a lot of slow-paced,\u00a0 boring games.<br \/>\n <strong>Time Loop<\/strong>: this seems more like a mechanic than a theme, and lots of inferior Braid clones.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/round-2\/\" rel=\"tag\">round 2<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/themes\/\" rel=\"tag\">themes<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/voting\/\" rel=\"tag\">voting<\/a><\/p>","time":"December 9th, 2012 3:00 pm","title":"LD25 theme voting round 2"}