I’m in.
Third time’s the charm, right? My hope is to make something within the compo time limit this time. My tools will probably vary depending on what theme is chosen and what I plan on making. I’m just going to list what I might use:
Engine/Devtools: Unity3D, GameMaker, Eclipse, or the DCPUToolchain
Programming languages: C, C#, Java, or DCPU16 Assembly (I am serious about that last one)
Art/Sprites/3D Models: Paint.NET, Blender, or just go full procedural
Music/Sounds: Audacity or full procedural.
I will also put updates on my site HERE.
Sadly I will have a few hours where I can’t work on the game due to a concert and some other things.