Prototyped rework

I reworked a good portion of how I display and communicate information to the player. The Player now receives a good amount of feedback from the actions he takes.

I plan on spending time on paper to better polish the mechanics of my game. When it comes to resource management, I want to ensure two things are occurring in my game:

1 – players have only meaningful choices to choose from.

2 – elements of risk vs reward feel as though they are.

At the moment I feel as those are the two biggest issues in my game. I’ll be spending the next hour or two away from the code to think this threw.

As of now I feel good though. I’m further along then I expected and haven’t come into any major road blocks. The mind is willing to continue through the night, but the body is tired :(

I’m getting vertigo just looking at code. Is that normal?