Move your body

After an afternoon of work, things seem to move on pretty well, at least regarding the schedule I planned this morning.

The hero (which is, in our perspective, the bad guy since we are the villain) is now present, it has a quiet dumb AI and some awful weapon but everything should improve tomorrow.

In order to have a playable prototype, it misses collisions (which will be basic), and a bit more of variety for the dots the player will control.

But now it’s time to go outside and breathe some frozen air and make some physical exercises at the supermarket.

EngineMoveOk I love geometric assets…