Day 1 reflections
Bloody hell, I’d forgotten how hard this is. I thought I’d jot down a few thoughts about the first day’s progress. I’m in quite a similar position as I was after the first day of LD 24, i.e. I’ve been working hard all day and seem to have very little to show for it. Below is a screen shot from the current version of my game:
I’ve been working on a digital board game. This time I’ve been using FlashDevelop (with FlashPunk) and GIMP. The combination of FlashDevelop and FlashPunk have been great for coding, the only issue is that I’m not very familiar with FlashPunk and have wasted a fair bit of time just looking things up. However, that couldn’t really be helped as I didn’t realise I’d be using it until Flash CS5 failed to install on this crappy laptop.
The graphics work flow has been slower than last time too for a number of reasons: I’ve not been using my graphics tablet or even my mouse – only using the touchpad (due to a lack of space), I’m also not very familiar with GIMP (cue more looking up the basics) and finally, in Flash I could draw directly into the software which meant that the art-pipeline was much faster. In spite of all that, I think there is a lot of potential for my workflow between GIMP and FlashDevelop/FlashPunk, I just need more experience with the software.
Overall, it has been a hard day and I’m a long way from finishing but hopefully I’ll have something worthwhile by the end of tomorrow.
