Feline Homicide Post Mortem

Wooh! Coming off of the last Jam where our team had to pull out early, this one went really well.

Feel free to play and rate our game:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19139

Good:

  • Scale: Last LD, we decided on way to large a scale for the game (causing us to not really have a game by Sunday night and having to pull out). This time we went with an extremely simple idea that we could get actually playable in a single day, then improve on.
  • Lots of good ideas: The theme allowed so many good ideas, we could easily come up with quite a few unique ones quickly, something we felt was difficult with “Evolution” and “Tiny World.”
  • Style: Mostly do to our artist, our game had a lot more style than any of our previous games and we were able to put together a “complete” package.

19139-shot1

  • Time Management: Partly due to our simple idea, but it was a lot easier to manage our time and not be as stressed during the whole process.
  • Good Team: Although this is the first team our artist Jammed with us, we all meshed really well and didn’t really have any conflicts (Other than some discussions on the design of the game).

 

Bad:

  • Change From 3D to 2D: Our game was originally in 3D; however, do to some technical issues, to save time our artist decided to change over to 2D. He was able to crank out a lot of art quickly so it turned out to be a good thing, since we might not have finished otherwise.

catdrowner3dcatdrowner2d

  • Unity’s Prefabs: For all the things that are great about the Unity game engine… working with prefabs on a team with source control can be a nightmare… Prefabs not saving connections correctly would constantly be breaking the game during merges.
  • Last Minute Changes: Although we got a lot done before hand, the last 3 hours became a mad dash of cutting / making compromises as we pushed to finish the game on time.
  • Coming off of Finals: The three programmers just finished a week of finals, so we started off tired and warn out. However, even while getting sick we pushed out the game, just wish we were a bit more rested beforehand.
  • Ruined Pizza: The first night… the pizza that was delivered was smashed into the side box… I mean really… Thankfully the company sent us another for free, so it turned into a good thing.

Comments

AlexFili
18. Dec 2012 · 13:32 UTC
I’m using Unity a lot recently. I couldn’t really manage a Unity3D release for this competition but I did release a HTML5 game. I think when I’m good enough with Unity I’ll be able to crank out a good enough prototype that matches the theme, maybe next time :)
AlexFili
18. Dec 2012 · 13:33 UTC
Fabulous graphics by the way. I like the way the main character looks like a film noir style detective. Bad news about the pizza!