{"author_name":"OU GDA","cat":"LD #25","comments":[{"author_name":"AlexFili","time":"December 18, 2012 8:32 am","epoch":1355837520,"text":"I&#8217;m using Unity a lot recently. I couldn&#8217;t really manage a Unity3D release for this competition but I did release a HTML5 game. I think when I&#8217;m good enough with Unity I&#8217;ll be able to crank out a good enough prototype that matches the theme, maybe next time <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"AlexFili","time":"December 18, 2012 8:33 am","epoch":1355837580,"text":"Fabulous graphics by the way. I like the way the main character looks like a film noir style detective. Bad news about the pizza!","spam":"N"}],"epoch":1355836800,"likes":3,"metadata":{"p_key":"47509","p_author":"OU GDA","p_authorkey":"19139","p_urlkey":"83174","p_title":"Feline Homicide Post Mortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355836800","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"19139","us_name":"OU GDA","us_username":"gdateam","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Wooh! Coming off of the last Jam where our team had to pull out early, this one went really well.<\/p>\n <p>Feel free to play and rate our game:<\/p>\n <p>http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&#038;uid=19139<\/p>\n <p>Good:<\/p>\n <ul>\n <li><strong>Scale<\/strong>: Last LD, we decided on way to large a scale for the game (causing us to not really have a game by Sunday night and having to pull out). This time we went with an extremely simple idea that we could get actually playable in a single day, then improve on.<\/li>\n <li><strong>Lots of good ideas<\/strong>: The theme allowed so many good ideas, we could easily come up with quite a few unique ones quickly, something we felt was difficult with &#8220;Evolution&#8221; and &#8220;Tiny World.&#8221;<\/li>\n <li><strong>Style<\/strong>: Mostly do to our artist, our game had a lot more style than any of our previous games and we were able to put together a &#8220;complete&#8221; package.<\/li>\n <\/ul>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/18\/feline-homicide-post-mortem\/19139-shot1-2\/\" rel=\"attachment wp-att-215433\"><img class=\" wp-image-215433 aligncenter\" alt=\"19139-shot1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/19139-shot11.jpg\" width=\"539\" height=\"292\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/19139-shot11-300x162.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/19139-shot11-550x298.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/19139-shot11.jpg 898w\" sizes=\"(max-width: 539px) 100vw, 539px\" \/><\/a><\/p>\n <ul>\n <li><strong>Time Management<\/strong>: Partly due to our simple idea, but it was a lot easier to manage our time and not be as stressed during the whole process.<\/li>\n <li><strong>Good Team<\/strong>: Although this is the first team our artist Jammed with us, we all meshed really well and didn&#8217;t really have any\u00a0conflicts\u00a0(Other than some discussions on the design of the game).<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Bad:<\/p>\n <ul>\n <li><strong>Change From 3D to 2D<\/strong>: Our game was originally in 3D; however, do to some technical issues, to save time our artist decided to change over to 2D. He was able to crank out a lot of art quickly so it turned out to be a good thing, since we might not have finished otherwise.<\/li>\n <\/ul>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/18\/feline-homicide-post-mortem\/catdrowner3d\/\" rel=\"attachment wp-att-215429\"><img class=\" wp-image-215429 alignnone\" alt=\"catdrowner3d\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/catdrowner3d.jpg\" width=\"139\" height=\"193\" \/><\/a><img class=\"alignnone size-full wp-image-215430\" alt=\"catdrowner2d\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/catdrowner2d.png\" width=\"128\" height=\"128\" \/><\/p>\n <ul>\n <li><strong>Unity&#8217;s Prefabs<\/strong>: For all the things that are great about the Unity game engine&#8230; working with prefabs on a team with source control can be a\u00a0nightmare&#8230; Prefabs not saving connections correctly would constantly be breaking the game during merges.<\/li>\n <li><strong>Last Minute Changes:<\/strong> Although we got a lot done before hand, the last 3 hours became a mad dash of cutting \/ making compromises as we pushed to finish the game on time.<\/li>\n <li><strong>Coming off of Finals:<\/strong> The three programmers just finished a week of finals, so we started off tired and warn out. However, even while getting sick we pushed out the game, just wish we were a bit more rested beforehand.<\/li>\n <li><strong>Ruined Pizza:<\/strong> The first night&#8230; the pizza that was delivered was smashed into the side box&#8230; I mean really&#8230; Thankfully the company sent us another for free, so it turned into a good thing.<\/li>\n <\/ul>","time":"December 18th, 2012 8:20 am","title":"Feline Homicide Post Mortem"}