Bret: Postmortem
That’s right. I completed my game. Yesssss. ๐
Tools Used:
– Unity 3D
– 2d toolkit
– Photoshop
– git
– bfxr.net
High-Level Summary:
I think I paced and scoped appropriately this year. After the theme, I scoped out the game in the beginning few hours, as something that I could complete within about 15-20 working hours. I started with the most important work first (set up a build, linked in packages), then the hardest work next (minimum set of art), moved into the core mechanics (programming), then to polish (audio, bug fixes).
Time Breakdown:
11.35hrs -> Programming
05.10hrs -> Art
02.97hrs -> Public Relations
02.24hrs -> Project Management
01.95hrs -> R&D
00.57hrs -> Audio
00.39hrs -> Design
—
24.57hrs -> Total
Great job everyone! I’m excited for my next jam (GlobalGameJam) coming up in January! 
Play and rate Bret here