{"author_name":"drizzlybear","cat":"LD #25","comments":[],"epoch":1355869500,"likes":1,"metadata":{"p_key":"47484","p_author":"drizzlybear","p_authorkey":"6934","p_urlkey":"83149","p_title":"Bret: Postmortem","p_cat":"LD #25","p_event":"LD25","p_time":"1355869500","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"6934","us_name":"drizzlybear","us_username":"drizzlybear","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>That&#8217;s right. I completed my game. Yesssss. \ud83d\ude00<\/p>\n <p><strong>Tools Used:<\/strong><br \/>\n &#8211; Unity 3D<br \/>\n &#8211; 2d toolkit<br \/>\n &#8211; Photoshop<br \/>\n &#8211; git<br \/>\n &#8211; bfxr.net<\/p>\n <p><strong>High-Level Summary:<\/strong><br \/>\n I think I paced and scoped appropriately this year. After the theme, I scoped out the game in the beginning few hours, as something that I could complete within about 15-20 working hours. I started with the most important work first (set up a build, linked in packages), then the hardest work next (minimum set of art), moved into the core mechanics (programming), then to polish (audio, bug fixes).<\/p>\n <p><strong>Time Breakdown:<\/strong><br \/>\n 11.35hrs -&gt; Programming<br \/>\n 05.10hrs -&gt; Art<br \/>\n 02.97hrs -&gt; Public Relations<br \/>\n 02.24hrs -&gt; Project Management<br \/>\n 01.95hrs -&gt; R&amp;D<br \/>\n 00.57hrs -&gt; Audio<br \/>\n 00.39hrs -&gt; Design<br \/>\n &#8212;<br \/>\n 24.57hrs -&gt; Total<\/p>\n <p>Great job everyone! I&#8217;m excited for my next jam (GlobalGameJam) coming up in January! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=6934\">Play and rate Bret here<\/a><\/p>","time":"December 18th, 2012 5:25 pm","title":"Bret: Postmortem"}