Ludum Dare 25 Jam Recap
Rob: the thief

It’s Nathan this time, I thought I should write something since Brad wrote and streamed everything else.
Summary
We didn’t have our sights set too high for the competition. I am in college and I just finished my final projects on the 13th after pulling a couple all nighters so I didn’t get much time to prepare. Our main goals were to come out with something playable. We also wanted to learn a lot about game dev in general and game dev with Java + Slick2d. We are happy to announce we accomplished those goals.
Brad and I have never really worked on a project together before and we are both first time Ludum Dare participants, it was a great experience for both of us on the collaboration aspect and the 72 hours without proper personal hygiene aspect.
Personally I had never worked on a single repository with the same person before, I was new to conflicts when merging so that was great to learn.
On a final note overall it was a great time, we generally completed our goals. We were hoping to finish something with more substance, such has sound in the game, a bigger map with more obstacles, enemies, etc, but we are happy with the result.
All we have up right now is the source, however we will soon be adding a jar and hopefully an applet.
What went wrong
- Not enough time was spent preparing before the competition started.
- We should have familiarized ourselves with the Slick2d Library more before starting
- Got less completed than we hoped
- Did not get to implement sound into the game
What went right
- We learned more than we originally thought we would
- We got a rough prototype completed
- We were able to stream the process, and take snapshots for a time-lapse video (coming soon)
- Built a lot of reusable component based entity classes
What’s next
- Build more from the prototype, add more of a level, change the art, add sound, etc.
- Refactor and fix the bugs that exist currently due to the shortcuts we had to take to finish on time.