{"author_name":"SpotlightCoding","cat":"LD #25","comments":[],"epoch":1355872920,"likes":1,"metadata":{"p_key":"47480","p_author":"SpotlightCoding","p_authorkey":"18430","p_urlkey":"83145","p_title":"Ludum Dare 25 Jam Recap","p_cat":"LD #25","p_event":"LD25","p_time":"1355872920","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"18430","us_name":"SpotlightCoding","us_username":"spotlightcoding","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>&nbsp;<\/p>\n <p><span style=\"color: #000000;font-size: 30px\"><strong>Rob: \u00a0the thief<\/strong><\/span><\/p>\n <p><img alt=\"\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/201083\/18430-shot0.png\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>It&#8217;s Nathan this time, I thought I should write something since Brad wrote and streamed everything else.<\/p>\n <p><strong>Summary<\/strong><\/p>\n <p>We didn&#8217;t have our sights set too high for the competition. I am in college and I just finished my final projects on the 13th after pulling a couple all nighters so I didn&#8217;t get much time to prepare. Our main goals were to come out with <em>something<\/em> playable. We also wanted to learn a lot about game dev in general and game dev with Java + Slick2d. We are happy to announce we accomplished those goals.<\/p>\n <p>Brad and I have never really worked on a project together before and we are both first time Ludum Dare participants, it was a great experience for both of us on the collaboration aspect and the 72 hours without proper personal hygiene aspect.<\/p>\n <p>Personally I had never worked on a single repository with the same person before, I was new to conflicts when merging so that was great to learn.<\/p>\n <p>On a final note overall it was a great time, we generally completed our goals. We were hoping to finish \u00a0something with more substance, such has sound in the game, a bigger map with more obstacles, enemies, etc, but we are happy with the result.<br \/>\n All we have up right now is the source, however we will soon be adding a jar and hopefully an applet.<\/p>\n <p><strong>What went wrong<\/strong><\/p>\n <ul>\n <li>\u00a0Not enough time was spent preparing before the competition started.<\/li>\n <li>\u00a0We should have familiarized ourselves with the Slick2d Library more before starting<\/li>\n <li>\u00a0Got less completed than we hoped<\/li>\n <li>\u00a0Did not get to\u00a0implement\u00a0sound into the game<\/li>\n <\/ul>\n <p><strong>What went right<\/strong><\/p>\n <ul>\n <li>\u00a0We learned more than we originally thought we would<\/li>\n <li>\u00a0We got a rough prototype completed<\/li>\n <li>\u00a0We were able to stream the process, and take snapshots for a\u00a0time-lapse\u00a0video (coming soon)<\/li>\n <li>\u00a0Built a lot of reusable component based entity classes<\/li>\n <\/ul>\n <p><strong>What&#8217;s next<\/strong><\/p>\n <ul>\n <li>Build more from the prototype, add more of a level, change the art, add sound, etc.<\/li>\n <li>Refactor and fix the bugs that exist currently due to the shortcuts we had to take to finish on time.<\/li>\n <\/ul>","time":"December 18th, 2012 6:22 pm","title":"Ludum Dare 25 Jam Recap"}