Puny Heroes: Postmortem
I have been putting off writing this because I don’t really want to think about this game anymore, but I guess It has to happen some time.
Tiny sprites 😛
I started out the compo with 3 hours away from the computer. On one hand, this was good for coming up with ideas, but in the end I switched again about 6 hours in. My first programming sesh was good, I got a lot done as far as player movement went, and I really solidified what I wanted the gameplay to look like in my mind.
I really hit a speed bump at about hour 16. Even after getting some sleep, I was struggling to concentrate. I started coding boss combat, which was fine, but everything began to fall apart when I did enemy combat. This is where I really began to regret having such sloppy code. Usually, I am meticulous about storing variables in the right place and such, but at this point I was just creating new ones instead of trying to deal with the ones I already made.
After a whole day of code, around hour 28, I decided to go to bed again, and promptly forgot to set my alarm. 10 hours later, I was well rested, but in a very bad place as far as time went. I finished enemy combat, and worked on unit placement, which became another big pain. I simply didn’t have enough time to test my game much, and by the time hour 48 rolled around, I was only able to submit a terrible game, that honestly did not work.
But I did not give up! I took on the challenge, and kept working on the game. Long story short, by the time the Jam competition was ending, I was able to submit a working version of the game (more or less). It had different hero types, different enemy upgrades, and sound! Much better than what I had for the compo, though still kind of buggy. In the end, I was happy that I had a working game at all! This was the first game that I had ever finished, and I am so glad I had the opportunity to participate in Ludum Dare.
10/10 Would do again.
What went right:
Interesting idea, pretty good art, sound, distribution.
What went wrong:
Sloppy code, BUGS, cut features, slow combat, stress.
Play it here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18930




