{"author_name":"Blooperly","cat":"LD #25","comments":[],"epoch":1356119220,"likes":1,"metadata":{"p_key":"47403","p_author":"Blooperly","p_authorkey":"18930","p_urlkey":"83066","p_title":"Puny Heroes: Postmortem","p_cat":"LD #25","p_event":"LD25","p_time":"1356119220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"18930","us_name":"Blooperly","us_username":"blooperly","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/21\/puny-heroes-postmortem\/ld25screen-5\/\" rel=\"attachment wp-att-217277\"><img class=\"size-medium wp-image-217277 aligncenter\" alt=\"ld25screen\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25screen3-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25screen3-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25screen3-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/ld25screen3.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I have been putting off writing this because I don\u2019t really want to think about this game anymore, but I guess It has to happen some time.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/21\/puny-heroes-postmortem\/bat-2\/\" rel=\"attachment wp-att-217270\"><img class=\"alignnone size-full wp-image-217270 aligncenter\" alt=\"Bat\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Bat.png\" width=\"8\" height=\"8\" \/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/21\/puny-heroes-postmortem\/goldmummy\/\" rel=\"attachment wp-att-217271\"><img class=\"alignnone size-medium wp-image-217271 aligncenter\" alt=\"GoldMummy\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/GoldMummy.png\" width=\"8\" height=\"8\" \/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/21\/puny-heroes-postmortem\/medusa\/\" rel=\"attachment wp-att-217272\"><img class=\"alignnone size-medium wp-image-217272 aligncenter\" alt=\"Medusa\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Medusa.png\" width=\"8\" height=\"8\" \/><\/a> <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/21\/puny-heroes-postmortem\/slug\/\" rel=\"attachment wp-att-217273\"><img class=\"alignnone size-medium wp-image-217273 aligncenter\" alt=\"Slug\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/Slug.png\" width=\"8\" height=\"8\" \/><\/a><\/p>\n <p style=\"text-align: center\">Tiny sprites \ud83d\ude1b<\/p>\n <p>I started out the compo with 3 hours away from the computer. On one hand, this was good for coming up with ideas, but in the end I switched again about 6 hours in. My first programming sesh was good, I got a lot done as far as player movement went, and I really solidified what I wanted the gameplay to look like in my mind.<\/p>\n <p>I really hit a speed bump at about hour 16. Even after getting some sleep, I was struggling to concentrate. I started coding boss combat, which was fine, but everything began to fall apart when I did enemy combat. This is where I really began to regret having such sloppy code. Usually, I am meticulous about storing variables in the right place and such, but at this point I was just creating new ones instead of trying to deal with the ones I already made.<\/p>\n <p>After a whole day of code, around hour 28, I decided to go to bed again, and promptly forgot to set my alarm. 10 hours later, I was well rested, but in a very bad place as far as time went. I finished enemy combat, and worked on unit placement, which became another big pain. I simply didn\u2019t have enough time to test my game much, and by the time hour 48 rolled around, I was only able to submit a terrible game, that honestly did not work.<\/p>\n <p>But I did not give up! I took on the challenge, and kept working on the game. Long story short, by the time the Jam competition was ending, I was able to submit a working version of the game (more or less). It had different hero types, different enemy upgrades, and sound! Much better than what I had for the compo, though still kind of buggy. In the end, I was happy that I had a working game at all! This was the first game that I had ever finished, and I am so glad I had the opportunity to participate in Ludum Dare.<\/p>\n <p>10\/10 Would do again.<\/p>\n <p>What went right:<\/p>\n <p>Interesting idea, pretty good art, sound, distribution.<\/p>\n <p>What went wrong:<\/p>\n <p>Sloppy code, BUGS, cut features, slow combat, stress.<br \/>\n Play it here:\u00a0http:\/\/www.ludumdare.com\/compo\/ludum-dare-25\/?action=preview&amp;uid=18930<\/p>","time":"December 21st, 2012 2:47 pm","title":"Puny Heroes: Postmortem"}