I’m in
Alright, so this would be my fourth LD, I’ve only finished 1 of 3 so far. I’d rather not drop below 33% success … So lets do this! Even if the theme is potato.
Code: Actionscript 3, Flash Professional IDE
Art: Flash Professional IDE, Cintiq
Music: Renoise, bsfxr
Livestream: http://www.twitch.tv/mrcarlton (possibly?)
A little about my previous LD experiences. In case new people read these sort of things and want to hear horror stories:
So on my first LD I didn’t make a game I built an excessively elaborate game engine, mostly because I didn’t know what I wanted to build – and then decided to make an rpg where you played as a chicken with only 11 hours to go. Obviously I didn’t finish, but I used that same engine to run a boat ton of my other projects outside of LD.
So my second LD game I endeavored to actually finish. The game i built was ‘Panspermia’. This time around I focused on a super simple mechanic and just got something rough running in the first 3 hours, then spent the rest of the time fixing bugs, adding features, polishing art, and then publishing the game to the internet. It went pretty well and I’m happy with what I got finished in 48 hours (cuz seriously I have no idea how I got ALL that shit done, and still slept/ate).
And the last LD I attempted I was going to make a game where you played as the white whale from Moby Dick. I dropped out with 16 hours to go. Bad time management caused me to lose 4 hours at the start and bad utilization of my first day – I spent all my time making a realistic buoyancy and sinusoidal wave simulator, the waves looked and acted realistic – but the feature was a serious time sink just getting it working.
I notice i have a tendency to name my games mildly suggestive things like: Cock Quest – an rpg about a chicken, Panspermia – a origin of life theory, and Moby Dick – its about a whale honest.
Tags: Carl Graves, horror stories