It’s on like Donkey Kong!

I’m back for my second take on Ludum Dare. Last time I managed to deliver a simple-yet-satisfying game, even though there were many problems with exporting SFML games – that’s why during LD26 I’ll be using HTML5/JS to make a browser-based game.

Language: HTML5/JS

IDE: VS2012

Framework: Phaser  / Ludus (depending on the game)

Audio: SFXR/BFXR for SFX, ??? for BGM

Graphics: Photoshop or PyxelEdit