{"author_name":"Spierek","cat":"LD #26","comments":[],"epoch":1366951260,"likes":0,"metadata":{"p_key":"46475","p_author":"Spierek","p_authorkey":"14319","p_urlkey":"82137","p_title":"It\u2019s on like Donkey Kong!","p_cat":"LD #26","p_event":"LD26","p_time":"1366951260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14319","us_name":"Spierek","us_username":"spierek","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>I&#8217;m back for my second take on Ludum Dare. Last time I managed to deliver a simple-yet-satisfying game, even though there were many problems with exporting SFML games &#8211; that&#8217;s why during LD26 I&#8217;ll be using HTML5\/JS to make a browser-based game.<\/p>\n <p><strong>Language:<\/strong>\u00a0HTML5\/JS<\/p>\n <p><strong>IDE:<\/strong>\u00a0VS2012<\/p>\n <p><strong>Framework:<\/strong>\u00a0Phaser \u00a0\/ Ludus (depending on the game)<\/p>\n <p><strong>Audio:<\/strong>\u00a0SFXR\/BFXR for SFX, ??? for BGM<\/p>\n <p><strong>Graphics:<\/strong>\u00a0Photoshop or PyxelEdit<\/p>\n <p>&nbsp;<\/p>","time":"April 25th, 2013 11:41 pm","title":"It\u2019s on like Donkey Kong!"}