I am so in #26

This will be my 4th Ludum Dare.  I’m pleased with the results of the last two I participated in:

Stargazer (LD23)  and A Villain is YOU! (LD25)

A bit sad I missed #24, but what can you do?

In #23, my main goal was to make something simple and fun, something that felt complete.  I feel like I accomplished that rather nicely.  In #25, I wanted to do something I’ve never done before, and push the limits of what I could accomplish.  I had never done perlin noise generation before and am super happy with the results of level gen in that game.

This time, I want to see how polished I can make my game.  I’ve decided to try and make a simple, catchy gameplay mechanic, and polish the appearance, sounds, and feel of the game as much as I can.  To force myself to keep the mechanic simple, I’m using a tool I’ve only barely touched, and should end up learning it nicely through the course of this weekend.

Tools:

  • Photoshop CS6
  • Sublime Text 2 with HaxePunk
  • Audacity
  • Renoise

Luck and fun, fellow LD participants.  Don’t be couch potatoes.