I am so in #26
This will be my 4th Ludum Dare. I’m pleased with the results of the last two I participated in:
Stargazer (LD23) and A Villain is YOU! (LD25)
A bit sad I missed #24, but what can you do?
In #23, my main goal was to make something simple and fun, something that felt complete. I feel like I accomplished that rather nicely. In #25, I wanted to do something I’ve never done before, and push the limits of what I could accomplish. I had never done perlin noise generation before and am super happy with the results of level gen in that game.
This time, I want to see how polished I can make my game. I’ve decided to try and make a simple, catchy gameplay mechanic, and polish the appearance, sounds, and feel of the game as much as I can. To force myself to keep the mechanic simple, I’m using a tool I’ve only barely touched, and should end up learning it nicely through the course of this weekend.
Tools:
- Photoshop CS6
- Sublime Text 2 with HaxePunk
- Audacity
- Renoise
Luck and fun, fellow LD participants. Don’t be couch potatoes.