{"author_name":"tSwitch","cat":"LD #26","comments":[],"epoch":1366983840,"likes":2,"metadata":{"p_key":"46380","p_author":"tSwitch","p_authorkey":"505877","p_urlkey":"82042","p_title":"I am so in #26","p_cat":"LD #26","p_event":"LD26","p_time":"1366983840","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"505877","us_name":"tSwitch","us_username":"tSwitch","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>This will be my 4th Ludum Dare. \u00a0I&#8217;m pleased with the results of the last two I participated in:<\/p>\n <p><a href=\"http:\/\/laguz.us\/games-archive\/stargazer\" target=\"_blank\">Stargazer (LD23)<\/a> \u00a0and <a href=\"http:\/\/laguz.us\/games-archive\/villain-you\" target=\"_blank\">A Villain is YOU! (LD25)<\/a><\/p>\n <p>A bit sad I missed #24, but what can you do?<\/p>\n <p>In #23, my main goal was to make something simple and fun, something that felt complete. \u00a0I feel like I accomplished that rather nicely. \u00a0In #25, I wanted to do something I&#8217;ve never done before, and push the limits of what I could accomplish. \u00a0I had never done perlin noise generation before and am super happy with the results of level gen in that game.<\/p>\n <p>This time, I want to see how polished I can make my game. \u00a0I&#8217;ve decided to try and make a simple, catchy gameplay mechanic, and polish the appearance, sounds, and feel of the game as much as I can. \u00a0To force myself to keep the mechanic simple, I&#8217;m using a tool I&#8217;ve only barely touched, and should end up learning it nicely through the course of this weekend.<\/p>\n <p>Tools:<\/p>\n <ul>\n <li>Photoshop CS6<\/li>\n <li>Sublime Text 2 with HaxePunk<\/li>\n <li>Audacity<\/li>\n <li>Renoise<\/li>\n <\/ul>\n <p>Luck and fun, fellow LD participants. \u00a0Don&#8217;t be couch potatoes.<\/p>","time":"April 26th, 2013 8:44 am","title":"I am so in #26"}