Dev Update #2
A small update.
Ok, so although I wanted to avoid any full collision detection algorithms, I decided to create my own player<–>level collision system. This game won’t have any complicated collisions, but instead of making something “just for this” and later one to decide to change the movement in game, I rather make a more generic system.
One of my self challenges for this 1st Ludum Dare, is to try to make everything from scratch, at least gameplay wise. So no game-engines on this one.
-mihnea
Tags: collision detection, from scratch