{"author_name":"mihnescu","cat":"LD #26","comments":[],"epoch":1367044080,"likes":0,"metadata":{"p_key":"45526","p_author":"mihnescu","p_authorkey":"20445","p_urlkey":"81186","p_title":"Dev Update #2","p_cat":"LD #26","p_event":"LD26","p_time":"1367044080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"20445","us_name":"mihnescu","us_username":"mihnescu","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>A small update.<\/p>\n <p>Ok, so although I wanted to avoid any full collision detection algorithms, I decided to create my own player&lt;&#8211;&gt;level collision system. This game won&#8217;t have any complicated collisions, but instead of making something &#8220;just for this&#8221; and later one to decide to change the movement in game, I rather make a more generic system.<\/p>\n <p>One of my self challenges for this 1st Ludum Dare, is to try to make everything from scratch, at least gameplay wise. So no game-engines on this one.<\/p>\n <p>-mihnea<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/collision-detection\/\" rel=\"tag\">collision detection<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/from-scratch\/\" rel=\"tag\">from scratch<\/a><\/p>","time":"April 27th, 2013 1:28 am","title":"Dev Update #2"}