Level design finished

Since my idea suggests levels to be depending on each other (like, if you lose your sword one level, you won’t be able to use it in any other level), I started with planning levels. I sketched all levels with Tile Studio, and now I have the programming part left.

Screenshot 1

The game will be much of a puzzle game than of a skill game. Each level is supposed to be easily passed with full equipment,  but when you lose pieces of it you should look for a way around.

As for programming, I made the player run around and jump, and that’s all for now.

Don’t forget to watch my stream.