{"author_name":"Madball","cat":"LD #26","comments":[],"epoch":1367052420,"likes":0,"metadata":{"p_key":"45394","p_author":"Madball","p_authorkey":"8370","p_urlkey":"81054","p_title":"Level design finished","p_cat":"LD #26","p_event":"LD26","p_time":"1367052420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8370","us_name":"Madball","us_username":"madball","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Since my idea suggests levels to be depending on each other (like, if you lose your sword one level, you won&#8217;t be able to use it in any other level), I started with planning levels. I sketched all levels with Tile Studio, and now I have the programming part left.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/27\/level-design-finished\/screenshot-1-44\/\" rel=\"attachment wp-att-236080\"><img class=\"alignnone size-medium wp-image-236080\" alt=\"Screenshot 1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/Screenshot-1-300x199.png\" width=\"300\" height=\"199\" \/><\/a><\/p>\n <p>The game will be much of a puzzle game than of a skill game. Each level is supposed to be easily passed with full equipment,\u00a0 but when you lose pieces of it you should look for a way around.<\/p>\n <p>As for programming, I made the player run around and jump, and that&#8217;s all for now.<\/p>\n <p><a href=\"http:\/\/www.twitch.tv\/Rodzos\">Don&#8217;t forget to watch my stream.<\/a><\/p>","time":"April 27th, 2013 3:47 am","title":"Level design finished"}