Doe #1
Hi everyone, 13PM here and already 3 hours in.
I woke up earlier than expected, you know excitation and all. Aaaaand, at first, “Minimalism” made me say loud “Nooooooo”. Honestly this is the theme I was afraid of, but it turned out really well. After a bit of brainstorm I had quite an idea of what I’d like to do and right now I’m super excited about it.
I can’t really explain what I’m up to because this time Doe, my game, will be much more than before about discovering the world and the story. So it would be bad to spoil it. However, I have a first screen to show. It’s a mockup of where I’m heading on the art style, but the tiled level and character is the actual game. It already moving with collisions so it’s a nice foundation to go with. Not sure about the character design though.
What a great opportunity to get back on this LD. I missed the last one, didn’t finish the 24 but I haven’t stop coding in between so it’s a nice test. Doe still seems a bit ambitious to me but I like it, we’ll see tomorrow night how it turns. Still, now that I have this mockup I’ll spend the rest of the day coding the mechanics and designing the adventure. It would be awesome to have a really basic playthrough by tonight. Seems a lot of work but that looks like a nice planning to achieve it.
A good day to everyone out there and see you soon !
Alex
