{"author_name":"BlackDogg","cat":"LD #26","comments":[],"epoch":1367054760,"likes":1,"metadata":{"p_key":"45354","p_author":"BlackDogg","p_authorkey":"5275","p_urlkey":"81013","p_title":"Doe #1","p_cat":"LD #26","p_event":"LD26","p_time":"1367054760","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5275","us_name":"BlackDogg","us_username":"blackdogg","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p>Hi everyone, 13PM here and already 3 hours in.<\/p>\n <p>I woke up earlier than expected, you know excitation and all. Aaaaand, at first, &#8220;Minimalism&#8221; made me say loud &#8220;Nooooooo&#8221;. Honestly this is the theme I was afraid of, but it turned out really well. After a bit of brainstorm I had quite an idea of what I&#8217;d like to do and right now I&#8217;m super excited about it.<\/p>\n <p>I can&#8217;t really explain what I&#8217;m up to because this time Doe, my game, will be much more than before about discovering the world and the story. So it would be bad to spoil it. However, I have a first screen to show. It&#8217;s a mockup of where I&#8217;m heading on the art style, but the tiled level and character is the actual game. It already moving with collisions so it&#8217;s a nice foundation to go with. Not sure about the character design though.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/bd_ld26_01.jpg\"><img class=\"aligncenter size-large wp-image-236297\" alt=\"bd_ld26_01\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/bd_ld26_01-550x309.jpg\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/bd_ld26_01-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/bd_ld26_01-550x309.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/bd_ld26_01.jpg 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>What a great opportunity to get back on this LD. I missed the last one, didn&#8217;t finish the 24 but I haven&#8217;t stop coding in between so it&#8217;s a nice test. Doe still seems a bit ambitious to me but I like it, we&#8217;ll see tomorrow night how it turns. Still, now that I have this mockup I&#8217;ll spend the rest of the day coding the mechanics and designing the adventure. It would be awesome to have a really basic playthrough by tonight. Seems a lot of work but that looks like a nice planning to achieve it.<\/p>\n <p>A good day to everyone out there and see you soon !<\/p>\n <p>Alex<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 27th, 2013 4:26 am","title":"Doe #1"}