Clone colony frontier Post Jam version and the future.

 

Basing a game on Jam code can be tricky.

The idea of the game I’m very much fond of, but to improve on it I’d have to write quite a few additional systems while rewriting bits and pieces here and there. Unfortunately I haven’t had the time to do so recently as I’ll have to work on other projects at the moment.

This project was a learning experience when it comes to building abstract and passive simulation structure and returning to it is a high priority for me as there are much more important ideas and concepts to (un)cover.

 

The post jam version eradicates a heap of bugs (hopefully not introducing many more in the process) and implements a few additional and missing mechanics.

There is also a quicksave/load feature now.