{"author_name":"HuvaaKoodia","cat":"LD #26","comments":[],"epoch":1368807600,"likes":1,"metadata":{"p_key":"42587","p_author":"HuvaaKoodia","p_authorkey":"21836","p_urlkey":"78222","p_title":"Clone colony frontier Post Jam version and the future.","p_cat":"LD #26","p_event":"LD26","p_time":"1368807600","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"21836","us_name":"HuvaaKoodia","us_username":"\/author\/huvaakoodia\/","event_start":"1366934400","event_key":"16","event_name":"LD26"},"text":"<p><img class=\"aligncenter\" alt=\"\" src=\"http:\/\/i.imgur.com\/nIt3C3V.png\" width=\"408\" height=\"311\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>Basing a game on Jam code can be tricky.<\/p>\n <p>The idea of the game I&#8217;m very much fond of, but to improve on it I&#8217;d have to write quite a few additional systems while rewriting bits and pieces here and there.\u00a0Unfortunately I haven&#8217;t had the time to do so recently as I&#8217;ll have to work on other projects at the moment.<\/p>\n <p>This project was a learning experience when it comes to building abstract and passive simulation structure and returning to it is a high priority for me as there are much more important ideas and concepts to (un)cover.<\/p>\n <p>&nbsp;<\/p>\n <p>The post jam version eradicates a heap of bugs (hopefully not introducing many more in the process) and implements a few additional and missing mechanics.<\/p>\n <p>There is also a quicksave\/load feature now.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"May 17th, 2013 11:20 am","title":"Clone colony frontier Post Jam version and the future."}