Home Stretch

I started 148 hours ago — it went by in a blur but also it feels like I’ve been doing it for a month.

I finally tried my hand at level design, and instead of dreading it it’s actually a lot of fun seeing it pop up in game. I credit all the work I did getting the world structure setup so I can listen to tunes and make a ton of levels.

beforelighting

I’ve got 1000 ideas floating around in my head but I don’t want to miss the basics. I decided to tackle lighting this morning, and it took five minutes:

afterlighting

It’s not the best but it looks better! Plus I can try having each of the bulbs emit light (I’ll just disable pathfinding is that cool?).

Sanojian mentioned: “Could it be that after 30-odd failed games it starts to get easier?” Yes! A ghostyard of abandoned projects on my hard drive has finally shown some value.

title

Little touches like, oh, the frontend are things I pass off while I’m fighting with flocking and hierarchical pathfinding. I just refuse to make another tech-heavy fun-light game. We’ll see how it goes.

Comments

28. Jul 2013 · 15:48 UTC
A hood-throwing-arrow guy ? Need it :p

Good luck, the game look nice, I’m looking forward playing it :)