Tool Troubles

I have no idea what toolset I’m gonna use, to be honest. Previously I’ve used Flashpunk & Game Maker, but I’m having tilemap issues* and Game Maker isn’t optimal for me at the moment.
(The following part I digress into my recent tool experiences, feel free to not read on)

I’ve also had my eye on C++, but I can’t seem to configure it or any of it’s libraries(SDL,SFML) to work**.

I’ve been mucking around in unity, but It just doesn’t…gel with me. I think it’s because the language(“Unity Script” I think it’s called?) seems really inconsistent.

Coming from a Animation background (Flash, that is) the first language I tried after game maker was AS3, and I feel I haven’t toyed with it enough to really go in to detail; It’s going fairly well.

And finally is Love2D. The syntax was very foreign to me, considering that at the time I had never heard of Lua. Love2D is nice, but it has no dedicated (Is that the right phrase?) IDE so that really puts me off.

Thanks for listening and I’d love some feedback.

*The tilemap is all scattered and doesn’t comply with the actual tilemap in the OGMO editor. Feedback is welcome
**Could someone help with this please?

Comments

Madball
10. Aug 2013 · 06:11 UTC
Unity uses 3 languages: Javascript, C# and Boo (Unity Script? I think I heard it somewhere…). If you know C++
Madball
10. Aug 2013 · 06:13 UTC
Sorry, accidentaly submitted.

If you know C++, you should be OK with C#.
sfernald
10. Aug 2013 · 06:29 UTC
If you haven’t got your libraries compiling in c++, don’t even think about using it. That’s one language where you want to have your ducks in a row before you dive in. I mean, I love it (especially C++11), but you have to be prepared. Just getting your framework together with the libraries of your choice can be a project onto itself.
Chewynouget
10. Aug 2013 · 20:14 UTC
Thanks for the help everyone! I really appreciate it!