{"author_name":"Chewynouget","cat":"LD #27","comments":[{"author_name":"Madball","time":"August 10, 2013 1:11 am","epoch":1376115060,"text":"Unity uses 3 languages: Javascript, C# and Boo (Unity Script? I think I heard it somewhere&#8230;). If you know C++","spam":"N"},{"author_name":"Madball","time":"August 10, 2013 1:13 am","epoch":1376115180,"text":"Sorry, accidentaly submitted.<br \/>\n If you know C++, you should be OK with C#.","spam":"N"},{"author_name":"sfernald","time":"August 10, 2013 1:29 am","epoch":1376116140,"text":"If you haven&#8217;t got your libraries compiling in c++, don&#8217;t even think about using it. That&#8217;s one language where you want to have your ducks in a row before you dive in. I mean, I love it (especially C++11), but you have to be prepared. Just getting your framework together with the libraries of your choice can be a project onto itself.","spam":"N"},{"author_name":"Chewynouget","time":"August 10, 2013 3:14 pm","epoch":1376165640,"text":"Thanks for the help everyone! I really appreciate it!","spam":"N"}],"epoch":1376098920,"likes":0,"metadata":{"p_key":"42105","p_author":"Chewynouget","p_authorkey":"18361","p_urlkey":"77728","p_title":"Tool Troubles","p_cat":"LD #27","p_event":"LD27","p_time":"1376098920","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"18361","us_name":"Chewynouget","us_username":"chewynouget","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I have no idea what toolset I&#8217;m gonna use, to be honest. Previously I&#8217;ve used Flashpunk &amp; Game Maker, but I&#8217;m having tilemap issues* and Game Maker isn&#8217;t optimal for me at the moment.<br \/>\n (The following part I digress into my recent tool experiences, feel free to not read on)<\/p>\n <p>I&#8217;ve also had my eye on C++, but I can&#8217;t seem to configure it or any of it&#8217;s libraries(SDL,SFML) to work**.<\/p>\n <p>I&#8217;ve been mucking around in unity, but It just doesn&#8217;t&#8230;gel with me. I think it&#8217;s because the language(&#8220;Unity Script&#8221; I think it&#8217;s called?) seems really inconsistent.<\/p>\n <p>Coming from a Animation background (Flash, that is) the first language I tried after game maker was AS3, and I feel I haven&#8217;t toyed with it enough to really go in to detail; It&#8217;s going fairly well.<\/p>\n <p>And finally is Love2D. The syntax was very foreign to me, considering that at the time I had never heard of Lua. Love2D is nice, but it has no dedicated (Is that the right phrase?) IDE so that really puts me off.<\/p>\n <p>Thanks for listening and I&#8217;d love some feedback.<\/p>\n <p>*The tilemap is all scattered and doesn&#8217;t comply with the actual tilemap in the OGMO editor. Feedback is welcome<br \/>\n **Could someone help with this please?<\/p>","time":"August 9th, 2013 8:42 pm","title":"Tool Troubles"}