Base Mechanics
Totally have the base mechanics(Most anyway), For my game. It still does not have a name but, the premise is you must run from a bolder and try to get to the end of the level without being squashed or having the time run out. each level increases in difficulty as you progress. I’m thinking of adding a collection system, and having high scores(Not over the internet because i don’t have a clue where i could do that). But like you could brag to your friends about your score.
Very Early Screenshot!
I’m also streaming development here: http://www.twitch.tv/tinfoilboy
