{"author_name":"tinfoilboy","cat":"LD #27","comments":[],"epoch":1377308400,"likes":0,"metadata":{"p_key":"40781","p_author":"tinfoilboy","p_authorkey":"24542","p_urlkey":"76402","p_title":"Base Mechanics","p_cat":"LD #27","p_event":"LD27","p_time":"1377308400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"24542","us_name":"tinfoilboy","us_username":"tinfoilboy","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Totally have the base mechanics(Most anyway), For my game. It still does not have a name but, the premise is you must run from a bolder and try to get to the end of the level without being squashed or having the time run out. each level increases in difficulty as you progress. I&#8217;m thinking of adding a collection system, and having high scores(Not over the internet because i don&#8217;t have a clue where i could do that). But like you could brag to your friends about your score.<\/p>\n <p>Very Early Screenshot!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/basictest.png\"><img class=\"alignnone size-medium wp-image-274298\" alt=\"basictest\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/basictest-300x180.png\" width=\"300\" height=\"180\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/basictest-300x180.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/basictest-550x331.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I&#8217;m also streaming development here: <a href=\"http:\/\/www.twitch.tv\/tinfoilboy\">http:\/\/www.twitch.tv\/tinfoilboy<\/a><\/p>","time":"August 23rd, 2013 8:40 pm","title":"Base Mechanics"}