Levels randomly generated?

So, as I’m sitting here procrastinating and thinking of designs for my first level, I remember reading an article on a dungeon generator algorithm earlier. I found a decent tutorial teaching me how to implement it, and I’m thinking about implementing it after I get back home. It could yield some interesting results, and save me time on designing levels that suck anyway.

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This is an example of the kind of generation this algorithm could produce. Looks very nice! I’ll postpone the art side of things until the last couple of hours. Not even 24 hour mark yet and I’m making good progress. I will make a videolog at 2AM on my development youtube channel http://www.youtube.com/channel/UCh-Qdwj3gZmTqy9AXfKOMrA/about

Comments

Battery
24. Aug 2013 · 21:31 UTC
Any chance that you still have the link to that tutorial?