{"author_name":"Riley Hume","cat":"LD #27","comments":[{"author_name":"Battery","time":"August 24, 2013 4:31 pm","epoch":1377379860,"text":"Any chance that you still have the link to that tutorial?","spam":"N"}],"epoch":1377361380,"likes":2,"metadata":{"p_key":"40085","p_author":"Riley Hume","p_authorkey":"25263","p_urlkey":"75704","p_title":"Levels randomly generated?","p_cat":"LD #27","p_event":"LD27","p_time":"1377361380","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"25263","us_name":"Riley Hume","us_username":"riley1219","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So, as I&#8217;m sitting here procrastinating and thinking of designs for my first level, I remember reading an article on a dungeon generator algorithm earlier. I found a decent tutorial teaching me how to implement it, and I&#8217;m thinking about implementing it after I get back home. It could yield some interesting results, and save me time on designing levels that suck anyway.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/updatePic3.jpg\"><img class=\"alignnone size-medium wp-image-278042\" alt=\"updatePic3\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/updatePic3-300x290.jpg\" width=\"300\" height=\"290\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>This is an example of the kind of generation this algorithm could produce. Looks very nice! I&#8217;ll postpone the art side of things until the last couple of hours. Not even 24 hour mark yet and I&#8217;m making good progress. I will make a videolog at 2AM on my development youtube channel\u00a0<a href=\"http:\/\/www.youtube.com\/channel\/UCh-Qdwj3gZmTqy9AXfKOMrA\/about\">http:\/\/www.youtube.com\/channel\/UCh-Qdwj3gZmTqy9AXfKOMrA\/about<\/a><\/p>","time":"August 24th, 2013 11:23 am","title":"Levels randomly generated?"}