Game progress
My idea for game is a simple platform-puzzle game. Player controls a clumsy janitor that works in thermonuclear plant and one day by mistake presses auto destruct button. Now he have 10 seconds to get the hell out off there.
At the beginning first hours were very promising, everything went smoothly. I implemented core mechanics, input, and started to render tile maps. And that went smoothly to. I started to feel very optymistic but then come animations and collision detection. I wasted lots of time on bugfixes.
Comments
DvigubaiPiktas
24. Aug 2013 · 17:47 UTC
We wasted a lot time on collision detection too 

