{"author_name":"Mago","cat":"LD #27","comments":[{"author_name":"DvigubaiPiktas","time":"August 24, 2013 12:47 pm","epoch":1377366420,"text":"We wasted a lot time on collision detection too <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1377365520,"likes":2,"metadata":{"p_key":"40024","p_author":"Mago","p_authorkey":"5227","p_urlkey":"75643","p_title":"Game progress","p_cat":"LD #27","p_event":"LD27","p_time":"1377365520","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"5227","us_name":"Mago","us_username":"m-gryko85","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>My idea for game is a simple platform-puzzle game. Player controls a clumsy janitor that works in thermonuclear plant and one day by mistake presses auto destruct button. Now he have 10 seconds to get the hell out off there.<\/p>\n <p>At the beginning first hours were very promising, everything went smoothly. I implemented core mechanics, input, and started to render tile maps. And that went smoothly to. I started to feel very optymistic but then come animations and collision detection. I wasted lots of time on bugfixes.<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/24\/game-progress-3\/screenshot-362\/\" rel=\"attachment wp-att-278527\"><img class=\"aligncenter  wp-image-278527\" alt=\"screenshot\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screenshot7.png\" width=\"490\" height=\"383\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screenshot7-300x234.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screenshot7-550x430.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/screenshot7.png 816w\" sizes=\"(max-width: 490px) 100vw, 490px\" \/><\/a><\/p>","time":"August 24th, 2013 12:32 pm","title":"Game progress"}