Fireworks Day 1 End
It’s quite hard for me to nail down the first game I have ever made, but I think if you ignore altering game listings and modifications you arrive at my fireworks game – where you were a flying character dangerously near a fireworks display.
Rockets rose from bottom of the screen, exploded into a bullet pattern, and you had to dodge it while catching the extinguished firework. Perhaps my logic was you were using your levitating powers to stop cardboard tubes giving someone a nasty bonk on the head, although in reality I imagine they burn up quite sharpish.
I no longer have the original version, which was coded badly in C++ and SDL, but I do remember it was infinite and had 4 modes: normal, normal deterministic, ultra and ultra-deterministic. I kind of wish I still had the Esp.Ra.De inspired character sprite.

For its modern reconstruction I’m focusing on a difficult two minute survival mode and there will be randomness to how the level is generated. Currently there is no catching and I think I will keep it that way. Above is everything I have so far with some placeholder art (the character is from Touhou 10 and totally not mine, will change!). Tomorrow I will do everything I haven’t done already.